AI Insights · Timothy · October 2021
Top 5 Word Puzzle Games on iOS in France Q3 2021
Discover the performance trends of the top 5 word puzzle games on the iOS platform in France during Q3 2021. Data sourced from Sensor Tower.
During the third quarter of 2021, the top 5 word puzzle games on the iOS platform in France showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance, with data sourced from Sensor Tower.
Word Garden : Crosswords from IsCool Entertainment saw its weekly revenue fluctuate, peaking at around $1.8K in early August. Weekly downloads showed a decline from 10.9K at the start of the quarter to 8.6K by the end of September. The game had a consistent weekly active user base, maintaining around 100K users on average, with a slight dip towards the end of the quarter.
Top 7 - family word game by ELIA GAMES experienced a steady increase in weekly downloads, culminating at approximately 12.6K by the end of September. Weekly revenue saw a modest rise, reaching around $360 in the final week of the quarter. Active users also increased significantly, growing from 37.6K to 56.5K throughout the quarter.
4 Images 1 Mot from LOTUM GmbH maintained a stable weekly revenue, with a notable peak of $1.1K at the end of August. Weekly downloads varied, peaking at 10.4K in mid-July, followed by a decline to 7.5K by the end of September. The game had a steady active user base, averaging around 77K users, with a slight increase towards the end of the quarter.
Briser des Mots - Words Games by Wolflyer showed a consistent weekly download rate, peaking at 9.7K in early August. Weekly revenue remained relatively stable, with minor fluctuations, reaching up to $212 in early September. The game’s active users remained around 54K on average, with minor variations throughout the quarter.
Mots Malins - Jeu de mots pro from OAK TECHNOLOGY LIMITED saw its weekly revenue peak at $2.1K in early July. Weekly downloads fluctuated, peaking at 10.2K in mid-August before declining to 5.5K by the end of September. The game’s active user base remained steady, averaging around 50K users, with a slight decline towards the end of the quarter.
For more insights and detailed analysis, visit Sensor Tower.